Biography
Guido Albanese was born in 1968. After studying at the Academy of Fine Arts, in 1994 he completed his training in the artistic field with a scholarship at the Teatro Alla Scala as a scene painter. Subsequently, he collaborates as an assistant with the set designers Ezio Frigerio in Paris and William...
Guido Albanese was born in 1968. After studying at the Academy of Fine Arts, in 1994 he completed his training in the artistic field with a scholarship at the Teatro Alla Scala as a scene painter. Subsequently, he collaborates as an assistant with the set designers Ezio Frigerio in Paris and William Orlandi in Milan.
In 1998 attracted by the potential of computer graphics, he dedicated himself to digital art. Thus began a new path, and the constant passion for painting led him to bring together these experiences in the experimentation of new artistic techniques resulting from the combination of painting with digital photography, 3D computer graphics and digital printing.
In 2003 he received the Special Award "Chamber of Commerce", "Pavia Young European Art", with the patronage of the Lombardy Region and with the jury chaired by Rossana Bossaglia. In 2006, as part of the "City of Novara" National Prize for Painting and Sculpture with a jury chaired by Michelangelo Pistoletto, he received the Special Prize from the Artistic Direction and the magazine D'ARS, for the use of new technologies.
His artistic research continues with the experimentation of different techniques, both traditional and digital, creating paintings on canvas, or digital prints of subjects made in computer graphics. It is inspired by informal painting, abstract expressionism, Pop Art, referring to artists such as Mark Rothko, Franz Kline, Alberto Burri, Mimmo Rotella, Mario Schifano, Gerhard Richter, but also takes into consideration figurative artists such as Giorgio Morandi, Giorgio de Chirico, Alberto Giacometti, . At the same time, he also dedicates himself as a 3D generalist for interior design and architectural previsualization, illustration in the field of fiction for various publishing houses, and to the study of digital matte painting, the latter technique, widely used in the film industry, to create photorealistic illusionistic special effects (VFX).